Added script functions (SetBodyMass, GetBodyMass) for getting and setting mass of bodies. Added script function (PlaceEntityAtEntity) for placing an entity at another entity. Added script function (ReplaceEntity) for replacing an entity with a new one. Added script function (SetEntityVisible) for making an entity's mesh invisible Added script function (SetPlayerFallDamageDisabled) for disabling fall damage Added script function (StopCurrentInsanityEvent) for stopping any currently active insanity event. Added script function (StartInsanityEvent) for starting a specific insanity event. Added script function (SetInDarknessEffectsActive) for disabling the InDarkness effects. Added support for FBX files and Collada models exported in 3D Max. Arrow keys and enter can be used for GUI selection. Fixed Mouse sensitivtiy acting weird at certain aspect ratios Compatibility improvements with modern OS releases. Added proper version of libs (Windows only). Fix crash related to certain profile names. Updated launcher to correctly limit SSAO samples to 32x. Fixed being able to rebind the lean buttons. Fixes various crash issues related to the added gamepad support in 1.3. Bless Amnesia: The Dark Decent.We've uploaded a new Windows installer and a new Mac DMG that will update your Amnesia: The Dark Descent install to version 1.3.1. Obviously, a very direction was taken with Amensia: The Dark Decent and they clearly made good choices considering how praised this title was when it first launched.įor an incredible ten years, thank you to the team that gave us spoops, terror, and a horror game with no Jesus. The artwork also shared was a pretty interesting look into what could have been, and … uh, trampolines are fun. Stay tune for more things Amnesia in the coming days & weeks as we close in on the release of Amnesia: Rebirth! /Xs9LMGFYfj Thanks to all who played the game over the years! Some more pics, because found so many good ones when searching the archives □ /bZjTrSiZQNįinal #Amnesia10Years tweet for today: A bunch of artwork that you might not have seen. Planned gameplay features for Amnesia: TDD that never made it into the final game: Other tid-bits shared include alternate versions of the Grunt, including a puking Baby Groot-esque character and flower faces because naturally: ![]() Historical figures that were considered for Amnesia: TDD:s story: Given that many of the figures were alchemists, Fraser Brown from PC Gamer hilariously joked that turning water into wine could be considered a part of that trade. Also considered was a historical figure that nobody knows if he really existed or not: Jesus of Nazareth. ![]() Among other names considered was the Count of St. In the game, the player runs into an actual historical figure with the occultist Heinrich Cornelius Agrippa, but that wasn’t the only blast from the past that was considered for The Dark Descent. To celebrate the anniversary of this 10-year old experience, Frictional Games dev just dropped a ton of knowledge bombs on us, including Jesus himself. For those unaware, The Dark Descent was a intricate part of the growth of the survival horror genre, turning development trends on its head. Out of all of the cut concepts to intrigue us from Amnesia: The Dark Descent, seeing how Jesus comes into play has us the most curious.
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